Your Fame is your Threat
THREAT LEVEL
Everything you do on this island builds your Fame — and the island watches. The more notorious you get, the bigger and more frequent the hunts, until at the very top it stops sending people and starts sending monsters.
| T1 | Unremarkable | 0 Fame |
| T2 | Noticed | 1,040+ Fame |
| T3 | Marked | 2,340+ Fame |
| T4 | Wanted | 4,160+ Fame |
| T5 | Hunted | 6,500+ Fame |
| T6 | Notorious ⚠ Notorious — a Razor mutant may now hunt you. | 9,750+ Fame |
| T7 | Feared | 13,650+ Fame |
| T8 | Legendary | 18,200+ Fame |
| T9 | Apex Predator | 24,050+ Fame |
| T10 | Island Myth ⚠ Island Myth — armed hunters ride in with a pet mutant bear. | 31,200+ Fame |
Higher threat means bigger, more frequent hunts — and named hunters are far more likely to mark you. Lay low and your Fame — and your threat — cools over time.
How this is worked out
WHAT DECIDES WHAT COMES FOR YOU
Two separate things are decided every time the island moves on you: how dangerous each enemy is, and how many of them arrive. They are not the same number.
Tier — how dangerous
Comes from Fame: what you have actually done. A quiet survivor draws Stalkers. Earn a reputation and the island sends its named hunters after you. It climbs slowly, one rung at a time — nothing on this page can jump you two tiers at once.
Count — how many
Comes from how many of you are online, damped on purpose. Six of you will face more than one of you would — but not six times more. Numbers are meant to help you, not paint a target.
What you own
Vehicles, bases and squad size can lift an unproven squad off the floor — the island assumes anyone holding that much can handle something. But they are capped: property alone never takes you past Tier IV. Only your record does that.
Your own ground
Defending a base you own adds one tier. Holding what is yours is supposed to mean something, so it is never a free win.
How a squad changes the numbers
| Survivors online | 1 | 2 | 3 | 4 | 6 | 8 | 12 |
|---|---|---|---|---|---|---|---|
| Enemies, relative to one | ×1.0 | ×1.8 | ×2.5 | ×3.3 | ×4.6 | ×5.9 | ×8.3 |
Twelve of you brings roughly eight times the enemies of one — not twelve times. That gap is deliberate: it is what stops a full squad being wiped for the crime of playing together.
The Fame ladder
| Tier | Standing | Fame needed |
|---|---|---|
| Tier 1 | Unremarkable | 0 |
| Tier 2 | Noticed | 1,040 |
| Tier 3 | Marked | 2,340 |
| Tier 4 | Wanted | 4,160 |
| Tier 5 | Hunted | 6,500 |
| Tier 6 | Notorious | 9,750 |
| Tier 7 | Feared | 13,650 |
| Tier 8 | Legendary | 18,200 |
| Tier 9 | Apex Predator | 24,050 |
| Tier 10 | Island Myth | 31,200 |
What you'll face by Fame
| Your Fame | Armed enemies you can meet |
|---|---|
| Under 2,000 | Puppets only — no gunmen |
| 2,000+ | Lvl 1 gunmen |
| 3,000+ | Up to Lvl 2 |
| 4,000+ | Up to Lvl 3 |
| 5,000+ | Still Lvl 3 (Lvl 4 is skipped) |
| 6,000+ | Up to Lvl 5 |
In a group, the lowest Fame present sets the cap — bringing a fresh survivor along keeps the gunmen easier.